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Week 23-24

Chapter 12: Reinforcement Learning

Explore the paradigm of learning through interaction with an environment. Master the Markov Decision Process framework, value-based methods like Q-learning, policy gradient algorithms, and understand how deep learning enables RL to tackle complex problems from game playing to robotics.

Chapter Overview

Reinforcement Learning (RL) represents a fundamentally different paradigm from supervised and unsupervised learning. Instead of learning from labeled examples or finding patterns in data, RL agents learn by interacting with an environment and receiving feedback in the form of rewards.

The key challenge in RL is the credit assignment problem: when an agent receives a reward, it must determine which of its past actions contributed to that reward. This is complicated by delayed rewards—a good action might not produce a reward until many steps later.

RL has achieved remarkable successes: defeating world champions at Go and Chess, learning to play Atari games from raw pixels, controlling robots, optimizing data center cooling, and training the RLHF component of modern language models like ChatGPT.

The fundamental framework for RL is the Markov Decision Process (MDP), which formalizes the agent-environment interaction loop. Two main approaches exist for solving MDPs: value-based methods (learning which states/actions are valuable) and policy-based methods (directly learning which actions to take).

This chapter covers:

  • MDP Framework: The mathematical formalization of sequential decision-making with states, actions, rewards, and transitions
  • Q-Learning: A value-based algorithm that learns optimal action-values through temporal difference updates
  • Policy Gradients: Methods that directly parameterize and optimize the policy using gradient ascent
  • Deep RL: Combining neural networks with RL for high-dimensional state spaces and complex policies

Chapter Roadmap

Click any topic to jump in

1
Markov Decision Process

The mathematical framework for sequential decision-making — states, actions, rewards, transitions, and discount factors.

Solving MDPs with value and policy methods

Value-based and policy-based approaches

2
Q-Learning

Model-free value learning through temporal difference updates — epsilon-greedy exploration and the Bellman equation.

3
Policy Gradients

Directly optimizing the policy with REINFORCE — advantage estimation, actor-critic, and continuous action spaces.

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