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Implement a linear triangulation method to estimate 3D points from two camera views. This technique is crucial in Structure from Motion (SfM) and Bundle Adjustment for reconstructing 3D scenes from 2D images.
The goal is to find the 3D point X that minimizes the reprojection error between the observed 2D points x1 and x2 in two camera views, given the camera matrices P1 and P2. The ray direction for each 2D point (u,v) can be computed as P−1(u,v,1)T.
Here are the steps to follow:
This technique is widely used in computer vision applications, such as 3D reconstruction and Simultaneous Localization and Mapping (SLAM).
P1 = K @ [I | 0] # First camera at origin P2 = K @ [R | t] # Second camera pts1 = [[u1, v1], ...] pts2 = [[u2, v2], ...]
3D points [[X, Y, Z], ...]
Each 2D point gives 2 equations. 4 equations from 2 views for each point. SVD of A gives X in null space.