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Triangulate 3D Point from Two Views
HardMultiple Cameras
Given two camera projection matrices P1 (3x4) and P2 (3x4), and corresponding 2D points x1=[u1,v1] and x2=[u2,v2] in each image, triangulate the 3D point X=[X,Y,Z] using the Direct Linear Transform (DLT) method.
Algorithm (DLT Triangulation):
For each 2D point x=[u,v] and its projection matrix P, we have: x×(P⋅X)=0
This gives us a system of linear equations. From each view, we extract two independent equations:
ui⋅Pi3T−Pi1T=0 vi⋅Pi3T−Pi2T=0
where PijT is the j-th row of Pi.
Build the 4×4 matrix A:
A=u1P13T−P11Tv1P13T−P12Tu2P23T−P21Tv2P23T−P22T
Solve via SVD of A: the solution is the last column of V (last row of VT), converted from homogeneous coordinates.
Round each coordinate to 4 decimal places.
Example:
Input:
P1 = [[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, 0]]
P2 = [[1, 0, 0, -1],
[0, 1, 0, 0],
[0, 0, 1, 0]]
x1 = [0.5, 0.5]
x2 = [0.0, 0.5]Output:
[1.0, 1.0, 2.0]
Reasoning:
- We first construct the 4×4 matrix A using the given projection matrices P1, P2, and the corresponding 2D points x1=[0.5,0.5] and x2=[0.0,0.5].
- The matrix A is built by extracting two independent equations from each view: ui⋅Pi3T−Pi1T=0 and vi⋅Pi3T−Pi2T=0, resulting in A=0.5⋅[0,0,1,0]−[1,0,0,0]0.5⋅[0,0,1,0]−[0,1,0,0]0.0⋅[0,0,1,0]−[1,0,0,−1]0.5⋅[0,0,1,0]−[0,1,0,0].
- We then solve for the 3D point X by finding the last column of V (last row of VT) via SVD of A, which gives us the solution in homogeneous coordinates.
- The final output is obtained by converting the solution from homogeneous coordinates to Euclidean coordinates and rounding each coordinate to 4 decimal places, resulting in X=[1.0,1.0,2.0].
Constraints:
- P1, P2: 3x4 projection matrices as lists of lists
- x1, x2: 2D points as [u, v]
- Use numpy for SVD
- Return: [X, Y, Z] rounded to 4 decimal places
- The 3D point is in front of both cameras
Editor
Python 3.13.1
Test Results
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