Disparity-Based View Warping
Warp an image using a disparity map for view synthesis.
To synthesize a novel view at position t between two cameras, we shift pixels based on their disparity:
usrcβ=utgtββtβ d(u,v)
where:
- utgtβ is the target pixel x-coordinate
- d(u,v) is the disparity at that pixel
- t is the interpolation factor (0 = left view, 1 = right view)
- usrcβ is where to sample from the source image
This "backward warping" approach samples the source image at computed coordinates, avoiding holes in the output.
Example:
warp_by_disparity([[1, 2, 3, 4]], [[0, 1, 1, 0]], 1)
[[1, 1, 2, 4]]
Warping with t=1 (full disparity shift):
- Pixel 0: src = 0 - 1Γ0 = 0 β sample image[0] = 1
- Pixel 1: src = 1 - 1Γ1 = 0 β sample image[0] = 1
- Pixel 2: src = 2 - 1Γ1 = 1 β sample image[1] = 2
- Pixel 3: src = 3 - 1Γ0 = 3 β sample image[3] = 4 Result: [1, 1, 2, 4]
Constraints:
- image: 2D source image
- disparity: 2D disparity map (same dimensions)
- t: interpolation factor
- Use nearest-neighbor sampling with boundary clamping
- Return warped image
To solve this problem, you need to understand disparity, view interpolation, and backward warping for resampling images.
1. Background Knowledge
In a rectified stereo setup, corresponding pixels between left and right images lie on the same scanline (same v) but different horizontal positions u. The disparity d(u,v) measures this horizontal shift: for a point seen at uLβ in the left view and uRβ in the right view, disparity is typically d=uLββuRβ (or the opposite, depending on convention). Disparity is inversely related to depth: closer objects have larger disparity.
View interpolation aims to render an intermediate view at a virtual camera position between the two real cameras. If we parameterize the camera position by tβ[0,1] (0 = left, 1 = right), pixels must be shifted horizontally according to disparity and t. Instead of βpushingβ each source pixel to its new location (forward warping, which causes holes), backward warping chooses each target pixel (utgtβ,v) and computes where to sample in the source image:
usrcβ=utgtββtβ d(utgtβ,v)You then read the color at (usrcβ,v) in the source image with interpolation. This samples the source densely and avoids most holes.
2. Algorithm / Approach
The general pattern for disparity-based backward warping:
- For each pixel (utgtβ,v) in the output (target) image:
- Look up disparity d(utgtβ,v).
- Compute the corresponding source coordinate usrcβ using the given formula.
- Sample the source image at (usrcβ,v) (using interpolation if non-integer).
- Write that color into the target pixel.
You can use:
- One source image (e.g., left or right) plus a disparity map defined in the target view.
- Or, more generally, warp both left and right images toward the intermediate view and then blend or choose between them; but the core warping step is the same.
3. Step-by-Step Strategy
Assuming:
- src is the source image (e.g., left view),
- disp is the disparity map aligned with the target view grid,
- t is the interpolation factor,
- output shape is same as src:
- Initialize output
- Create an empty image out with the same height and width as the disparity map.
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