House Robber II
Same as House Robber, but houses are arranged in a circle (first and last are adjacent). Return the maximum amount you can rob.
Example:
2,3,2
3
- The input represents the amount of money in each house, arranged in a circle: 2,3,2.
- To find the maximum amount that can be robbed, we consider two cases: robbing the first house or not robbing the first house. If we rob the first house, we cannot rob the last house.
- In this case, the maximum amount is obtained by robbing the house with 3,asrobbingthefirstandlasthouses(2 + 2=4) is not possible due to their adjacency.
- The optimal solution is to rob the middle house, resulting in a maximum amount of $3.
Constraints:
- 1 <= len(nums) <= 100
- 0 <= nums[i] <= 1000
Background Knowledge
The House Robber II problem is a variation of the classic House Robber problem, which is a fundamental problem in Dynamic Programming. In the House Robber problem, you are given a list of houses, each with a certain amount of money, and you need to find the maximum amount of money you can rob without robbing two adjacent houses. The key concept here is optimal substructure, which means that the problem can be broken down into smaller subproblems, and the optimal solution to the larger problem can be constructed from the optimal solutions of the subproblems.
In the context of Dynamic Programming, the House Robber II problem introduces an additional complexity: the houses are arranged in a circle, which means that the first and last houses are adjacent. This creates a circular dependency, which requires a different approach than the standard House Robber problem. To solve this problem, you need to understand how to modify the recurrence relation to account for the circular dependency.
The Dynamic Programming approach is particularly well-suited for this problem because it allows you to avoid redundant computation and store intermediate results. By using a bottom-up or top-down approach, you can efficiently compute the maximum amount of money that can be robbed. The key is to identify the state and transition functions that define the problem, and then use these functions to compute the optimal solution.
Algorithm/Approach
The general approach to solve this type of problem is to use Dynamic Programming with a modified recurrence relation that accounts for the circular dependency. The algorithm pattern involves:
- Defining the state and transition functions that describe the problem
- Initializing a table or array to store the intermediate results
- Filling in the table using a bottom-up or top-down approach
- Computing the maximum or minimum value based on the filled table
Step-by-Step Strategy
To implement the solution, follow these steps:
- Define the state function that describes the maximum amount of money that can be robbed up to a given house.
- Modify the recurrence relation to account for the circular dependency between the first and last houses.
- Initialize a table or array to store the intermediate results.
- Fill in the table using a bottom-up approach, starting from the first house and moving clockwise.
- Compute the maximum value based on the filled table, considering the two cases where the first house is robbed and where the first house is not robbed.
Common Pitfalls
When implementing the solution, watch out for:
- Forgetting to account for the circular dependency between the first and last houses
- Using an incorrect recurrence relation that does not consider the circular dependency
- Not initializing the table or array correctly
- Not considering the two cases where the first house is robbed and where the first house is not robbed
Time & Space Complexity
The expected time complexity is O(n), where n is the number of houses, and the expected space complexity is O(n), where n is the number of houses. The time complexity is linear because we only need to fill in the table once, and the space complexity is linear because we need to store the intermediate results in a table of size n.