Bilinear Interpolation
Given a 2D image (matrix of values) and a floating-point coordinate (x,y) where x is column and y is row, compute the bilinearly interpolated value.
Algorithm:
- Clamp coordinates to valid range: x∈[0,W−1], y∈[0,H−1]
- Find the four nearest integer coordinates: (x0​,y0​), (x1​,y0​), (x0​,y1​), (x1​,y1​)
- Ensure x0​≤W−2 and y0​≤H−2 (so x1​,y1​ are valid)
- Compute fractional parts: dx=x−x0​, dy=y−y0​
- Interpolate: f(x,y)=f(x0​,y0​)(1−dx)(1−dy)+f(x1​,y0​)⋅dx(1−dy)+f(x0​,y1​)(1−dx)⋅dy+f(x1​,y1​)⋅dx⋅dy
Round to 4 decimal places.
Example:
image = [[10, 20, 30], [40, 50, 60], [70, 80, 90]] x = 0.5, y = 0.5
30.0
- The coordinates (x,y)=(0.5,0.5) are clamped to the valid range, yielding (x,y)=(0.5,0.5) since they are already within the bounds.
- The four nearest integer coordinates are found: (x0​,y0​)=(0,0), (x1​,y0​)=(1,0), (x0​,y1​)=(0,1), (x1​,y1​)=(1,1), with fractional parts dx=0.5 and dy=0.5.
- The bilinear interpolation formula is applied: f(x,y)=f(0,0)(1−0.5)(1−0.5)+f(1,0)⋅0.5(1−0.5)+f(0,1)(1−0.5)⋅0.5+f(1,1)⋅0.5⋅0.5=10⋅0.25+20⋅0.25+40⋅0.25+50⋅0.25=2.5+5+10+12.5=30.0.
- The result is rounded to 4 decimal places, yielding 30.0.
Constraints:
- image is a 2D list (at least 2x2)
- x is column coordinate, y is row coordinate
- Clamp to valid range before interpolating
- Return a single float rounded to 4 decimal places
Background Knowledge
Bilinear interpolation is a technique used in computer vision and image processing to estimate the value of a pixel at a non-integer coordinate. It is a fundamental concept in geometric transformations, where images are resized, rotated, or distorted. The goal of bilinear interpolation is to compute a weighted average of the four nearest neighboring pixels to determine the value of the pixel at the desired coordinate.
The key concept behind bilinear interpolation is the idea of fractional parts. When a coordinate is not an integer, it can be represented as the sum of an integer part and a fractional part. For example, the coordinate (x,y) can be represented as (x0​+dx,y0​+dy), where x0​ and y0​ are the integer parts, and dx and dy are the fractional parts. The fractional parts are used to compute the weights for the neighboring pixels.
In the context of image processing, bilinear interpolation is essential for tasks such as image resizing, where the pixel values need to be interpolated to create a new image with a different resolution. It is also used in other applications, such as texture mapping in computer graphics and data interpolation in scientific computing. The formula for bilinear interpolation is based on the concept of linear interpolation, where the value of a pixel is estimated as a weighted average of its neighboring pixels.
Algorithm/Approach
The general approach to solving this problem involves the following steps:
- Clamp the coordinates to the valid range
- Find the four nearest integer coordinates
- Compute the fractional parts
- Interpolate the value using the formula for bilinear interpolation
This approach can be implemented using a simple and efficient algorithm that involves basic arithmetic operations.
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