Uniform Depth Sampling
Implement a function to generate uniformly spaced depth hypotheses for a pixel in a Multi-view Stereo setup. This is crucial for estimating depth in CV: Depth Estimation tasks, where a range of possible depths is sampled to determine the most likely depth for each pixel.
In plane-sweep stereo and other MVS algorithms, the 3D space is sampled by generating depth hypotheses at each pixel, with the goal of finding the depth that best matches the observed images. The depth range for a pixel is defined by and , and we sample depths uniformly within this range.
To achieve this, we can follow these steps:
- Define the depth range for the pixel.
- Determine the number of samples to generate within this range.
- Calculate the depth values at each sample point.
This technique is widely used in computer vision applications, such as 3D reconstruction and robotics.
Example
sample_depths(1.0, 10.0, 4)
[1.0, 4.0, 7.0, 10.0]
Sampling 4 depths from 1.0 to 10.0:
- step = (10.0 - 1.0) / (4 - 1) = 9.0 / 3 = 3.0 Depth 0: 1.0 + 0 × 3.0 = 1.0 Depth 1: 1.0 + 1 × 3.0 = 4.0 Depth 2: 1.0 + 2 × 3.0 = 7.0 Depth 3: 1.0 + 3 × 3.0 = 10.0
Constraints
- min_depth: minimum depth value
- max_depth: maximum depth value
- num_samples: number of depth hypotheses to generate
- Return list of depth values rounded to 4 decimal places