Reprojection Error
Implement a function to calculate the reprojection error, a crucial component in bundle adjustment, which is a key technique in image alignment and stitching. The reprojection error measures the difference between the projected location of a 3D point and its observed location in a 2D image.
The concept of reprojection error is rooted in the pinhole camera model, where a 3D point is transformed into a 2D point using the camera's rotation matrix and translation vector . This transformation is followed by a perspective projection, which maps the 3D point to a 2D point using the camera's focal length .
To compute the reprojection error, the following steps are involved:
- Transform the 3D point using the rotation matrix and translation vector:
- Project the transformed 3D point to a 2D point:
- Calculate the error between the projected 2D point and the observed 2D point
This technique is widely used in computer vision applications, such as structure from motion and stereo vision.
Example
X = [0, 0, 10] observed = [0, 0] R = [[1,0,0], [0,1,0], [0,0,1]] t = [0, 0, 0] focal = 1
0.0
- Inputs:
Xis a 3D point in world coordinates,observedis the pixel where it was actually seen, ,Ris the identity (no rotation),tis the zero translation, andfocalis . - Into camera coordinates: . The camera frame equals the world frame, so the point lies 10 units down the optical axis.
- Perspective projection: and , so the predicted pixel is .
- Error: , rounded to 4 decimal places gives
0.0. - Notice: the error is a squared distance in the image plane, not in 3D. Depth is divided out, so projects to : observed at it scores , but observed at it scores .
Constraints
- X is 3D point [X, Y, Z]
- observed is 2D point [u, v]
- R is 3x3 rotation matrix (use identity for simplicity)
- t is translation [tx, ty, tz]
- focal is focal length
- Return squared reprojection error rounded to 4 decimal places